
The car can automatically and instantly travel to the different locations, meaning that despite the game’s scope, it’s map is really comparable in size to that of its prequels. In order to cover all this distance, Spy Fox has access to his car, which returns from Dry Cereal. The items are located within different regions of the game: the South American jungle, the African desert, the Eurasian lake and North American town that contains Poodles’ factory. Pushpin can create a “Congeal Pill” to neutralize the aerosol in the flying hairspray can, but he needs multiple ingredients first: a piece of chicle gum, the satellite’s APD number, either a prickly pear pizza or a “secret doughnut XY”, and either a freshwater pearl or a chunk of beauty clay. Having captured Pushpin within his bowling ball, Spy Fox flees the scene and takes Pushpin to the mobile command center. Spy Fox must save pushpin by infiltrating Poodles’ bowling team and then using his own SPY bowling ball to capture the informant. Captured by his former boss, Poodles intends on killing him by tying him up at the end of a bowling lane and throwing a deadly bowling ball at him. Spy Fox’s informant on the Aerosol Can is “cosmetic rocketry” expert Plato Pushpin, a German platypus who realized the evil of Poodles’ ways and crossed her. Some puzzles are fun too, like one where SPY Fox must essentially sell girl scout cookies to NPCs throughout the game world. The game has fun with its cosmetics titan villain, who uses cosmetic buzzwords as passwords to safes and locks rooms in her factory with hair and fingernail scanners. Still, there’s some creativity here in the plot. Then there is a final puzzle sequence where Spy Fox apprehends the villain.īy being the third game using this formula, Spy Fox 3 understandably has lost some of the novelty of its predecessors. Like in previous games, a system of separate “paths” randomly alternates the needed macguffins and their locations, although some items are always in the same place.Īfter collecting all of these items and infiltrating the superweapon, a secret final section opens up if the player can click on an exit point on-screen. He meets up with Monkey Penny and Professor Quack at the Mobile Command Center, uses a fake identity to meet the villain face-to-face and receives a list of items needed to destroy a superweapon. Spy Fox meets with The Chief and is assigned his mission to investigate Poodles. Afterwards, another short action setpiece gives way to the true plot. In the last game, this was Dehydrated Skis, and in this game it’s an origami rocket skateboard. It begins with its protagonist meeting with an informant, becoming stuck in enemy territory, and then building a vehicle to escape via a simple puzzle. Spy Fox 3 follows the same general structure as Some Assembly Required. Periodically, the giant can can be see orbiting above it followed by a high-pitched noise. The game’s main hub area, known simply as the street, sits eternally in dusk.

The spectre of this ecological destruction hangs over SPY Fox 3: Operation Ozone. Mike Madeoy returns as the eponymous fox, with Andrew Wale reprising the role in the British dub. Thankfully, SPY Fox works well under pressure. Within a matter of hours, the game says, she will succeed. Using a giant spacefaring aerosol can, Poodles is deliberately depleting and destroying the ozone layer, an ordeal she expects to force the world to become dependent on her SPF 2001 sunscreen and ultimately render her the ruler of the world. The villain-of-the-week in this case is Poodles Galore, a cosmetics titan with perhaps the most evil scheme yet for the series. While the game marks a departure from its previous games in some key ways, it also reaffirms the series’ general structure to somewhat diminishing returns. Spy Fox’s point-and-click adventures conclude with Operation Ozone.
